Housing Streamers can now specify approximately how long each Live Stream will run when going live.įixed an issue that caused Portals to sometimes stop working if the jump was interrupted.įixed several NPC FX that displayed incorrectly.įixed a Lua error that could result from several FX that were placed using an old version of Essential Housing Tools. Improved the performance of several FX including Dazzling and Star Cube.įixed an issue that could have caused a Lua error to appear when attempting to publish homes. Housing Editor "Place" and "Retrieve" list filtersįixed an issue that caused some Action FX to fail to work properly.įixed non-interactive Housing Hub entries when using the Rows display style.įixed a number of broken buttons, list items and menus caused by platform compatibility issues introduced with Update 34. I would also recommend checking out these other new features that have been added to the base game <3 House Name and Owner Notification upon arrival to a house Guest Arrival and Departure Notifications Removed the following features that are now part of the base game for all platforms <3 To tour Open Houses, list your own and to access Guest Journals, follow this simple Essential Housing Community App Setup Guide (~1 min) after installing the Housing Hub add-on. + Configure a key bind under the Interface section of the Controls menu + From the top navigation menu (open any screen, such as Inventory, and click the House icon on the bar at the top of the screen) + From the Housing tab of the Collectibles menu Open the Housing Hub in any of these ways: Reload your game (/reloadui) and verify that the following add-ons are enabled: + Manage all of your furniture - in your homes, bank, characters' inventory or home storage chests - in one place with DecoTrack integration (requires the DecoTrack add-on). + A guest count and placed furnishing count are both visible at a glance with the Housing Hub widget and new guest arrivals and departures are announced in your chat window. + Check out Open Houses that are currently Trending or the Community's latest additions. + Browse and visit thousands of Open Houses that span both the EU and NA servers. + View a list of the homes that you have recently visited. ![]() + Create your own list of Favorite homes - yours and other players' - and easily jump to any with a click or a key bind. + Sign other players' Guest Journals and see who stopped by with your own. + Host your own Open Houses as a way of inviting the Community to see your builds and creations. + Tour an ever-evolving list of Open Houses hosted by our Community members. Join thousands of players in the largest, cross-server Housing Community for The Elder Scrolls Online. This add-on is a lightweight version of the Essential Housing Tools housing hub and already comes bundled with Essential Housing Tools - so if you use EHT already, you do not need to install this add-on separately. If the 3D Importer initially detects cage meshes in the model, this is enabled by default.* A note to Essential Housing Tools users * If disabled, the importer treats them as regular meshes. If enabled, the 3D Importer finds cage meshes in the model and converts them to WrapInstance objects, such as WrapLayer or WrapTarget. This is disabled for meshes with rig data / avatars. If enabled, sets the Anchored property to True on all the imported MeshParts. If enabled, sets the pivot point of the entire model to the scene origin. If enabled, uses the current scene position when inserting the model into the workspace. ![]() ![]() If disabled, only adds the model to the Toolbox/Asset Manager. If enabled, inserts the model into the Workspace and Toolbox/Asset Manager. If disabled, the 3D Importer does not add the asset to your inventory. If enabled, the 3D Importer adds the model to your Toolbox / Asset Manager inventory as a new asset. If disabled, the 3D Importer imports the model and all descendants, such as the multiple meshes, as individual assets. If enabled, the 3D Importer imports the model as a single asset even if the model contains multiple children. Sets the name of the imported asset as it will appear in your project.
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